Salaman Shaman

Medium humanoid (salaman), lawful evil

Armor Class

13 (natural armor)

Hit Points

37 (5d8 + 15)

Speed

30 ft., swim 40 ft.

Skills

Insight +5, Nature +3, Medicine +5, Perception +5

Damage Resistances

poison

Languages

Salaman

Challenge

2

Amphibious

The salaman can breathe air and water.

Innate Spellcasting

The salaman's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: blade ward, detect magic, poison spray • 1/Day each: darkness, entangle, fog cloud

Slippery

The salaman has advantage on ability checks and saving throws made to escape a grapple.

Swamp Camouflage

The salaman has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage and 7 (2d6) poison damage.