Salida

Medium humanoid (yuan-ti), Neutral Evil

Armor Class

11

Hit Points

40 (9d8)

Speed

walk 30 ft.

Skills

Deception +6, Perception +3, Stealth +3

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Draconic

Challenge

1

Magic Resistance

Salida has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Salida's spellcasting ability is Charisma (spell save DC 12). Salida can innately cast the following spells, requiring no material components: • At will: animal friendship (snakes only) • 3/Day each: poison spray, suggestion

Actions

Multiattack

Salida makes two melee attacks.

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.