11
40 (9d8)
walk 30 ft.
Deception +6, Perception +3, Stealth +3
poison
poisoned
darkvision 60 ft.
Abyssal, Common, Draconic
1
Salida has advantage on saving throws against spells and other magical effects.
Salida's spellcasting ability is Charisma (spell save DC 12). Salida can innately cast the following spells, requiring no material components: • At will: animal friendship (snakes only) • 3/Day each: poison spray, suggestion
Salida makes two melee attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.