Sarinox Recnamoracren, Adult Green Dracolich

Huge undead, Lawful Evil

Armor Class

19 (natural armor)

Hit Points

153 (18d12 + 36)

Speed

40 ft., fly 80 ft., swim 40 ft.

Saves

Dex +6, Con +7, Wis +7, Cha +8

Skills

Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6

Damage Resistances

necrotic

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Common, Draconic

Challenge

10

Legendary Resistance (3/Day)

If the dracolich fails a saving throw, it can choose to succeed instead.

Magic Resistance

The dracolich has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) plus 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 feet., one target. Hit: 10 (2d6 + 3) slashing damage.

Tail

Melee Weapon Attack: +8 to hit, reach 15 ft., one target, Hit: 12 (2d8 + 3) bludgeoning damage.

Frightful Presence

Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5-6)

The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed saving throw, or half as much damage on a successful one.

Legendary actions

Legendary Actions (3/Turn)

The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dracolich regains spent legendary actions at the start of its turn.

Detect

The dracolich makes a Wisdom (Perception) check.

Tail Attack

The dracolich makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+3) bludgeoning damage and be knocked prone. The dragon can then fly up to half its fly speed.