15 (natural armor)
60 (8d10 + 16)
40 ft.
Athletics +6, Perception +1
Common, Sylvan
4
Until the start of the satyr's next turn, attack rolls against the satyr have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 11 (2d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the satyr's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the satyr's next turn.
The satyr deals one extra die of its damage when it hits (included in the attack).
The satyr makes two attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.