Satyr Brute

Large fey, chaotic evil

Armor Class

15 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

40 ft.

Skills

Athletics +6, Perception +1

Languages

Common, Sylvan

Challenge

4

Block the Path

Until the start of the satyr's next turn, attack rolls against the satyr have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 11 (2d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the satyr's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the satyr's next turn.

Brute

The satyr deals one extra die of its damage when it hits (included in the attack).

Actions

Multiattack

The satyr makes two attacks.

Unarmed Attack

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.