Satyr Reveler

Medium fey, Chaotic Neutral

Armor Class

13

Hit Points

33 (6d8+6)

Speed

walk 40 ft.

Skills

Acrobatics +5, Performance +7, Stealth +5

Languages

Common, Sylvan

Challenge

1

Enthralling Performance

If the satyr performs for at least 1 minute, it chooses up to four humanoids within 60 feet of it who watched or listened to the entire performance. Each target must succeed on a DC 13 Wisdom saving throw or be charmed. While charmed in this way, the target idolizes the satyr and will take part in the satyr's revels. The charmed condition ends for the creature after 1 hour, if it takes any damage, if the satyr attacks the target, or if the target witnesses the satyr attacking or damaging any of the target's allies.

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Sleepless Reveler

Magic can't put the satyr to sleep.

Actions

Multiattack

The satyr makes two ram attacks or two shortbow attacks.

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.