Satyr Thornbearer

Medium fey, Chaotic Neutral

Armor Class

15 (leather armor)

Hit Points

38 (7d8+7)

Speed

walk 40 ft.

Skills

Perception +5, Performance +6, Stealth +6

Languages

Common, Sylvan

Challenge

2

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Sleepless Reveler

Magic can't put the satyr to sleep.

Actions

Multiattack

The satyr makes three ram attacks or three shortbow attacks.

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Hail of Arrows (Recharges after a Short or Long Rest)

The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.