Scaladar

Huge construct, Unaligned

Armor Class

19 (natural armor)

Hit Points

94 (7d12+49)

Speed

walk 30 ft., climb 20 ft.

Damage Resistances

fire; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

force, lightning, poison

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 60 ft.

Challenge

8

Lightning Absorption

Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link

The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack

The scaladar makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.