Scarecrow

Medium construct, Chaotic Evil

Armor Class

11

Hit Points

36 (8d8)

Speed

walk 30 ft.

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Vulnerabilities

fire

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

understands the languages of its creator but can't speak

Challenge

1

False Appearance

While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack

The scarecrow makes two claw attacks.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare

The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.