Scheznyki

Small fey, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

153 (18d6+72)

Speed

walk 20 ft., climb 15 ft.

Saves

Str +10, Con +10

Condition Immunities

unconscious

Senses

darkvision 60 ft.

Languages

Common, Darakhul, Elvish

Challenge

6

Innate Spellcasting

The scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat) • 5/Day each: magic missile, ray of enfeeblement, silent image • 3/Day each: locate object (radius 3,000 ft to locate a vanisher hat), hideous laughter, web • 1/Day each: dispel magic, dominate person, hold person

Magic Resistance

The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The scheznyki makes four war pick attacks or two hand crossbow attacks.

Heavy Pick

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.