16 (natural armor)
153 (18d6+72)
walk 20 ft., climb 15 ft.
Str +10, Con +10
unconscious
darkvision 60 ft.
Common, Darakhul, Elvish
6
The scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat) • 5/Day each: magic missile, ray of enfeeblement, silent image • 3/Day each: locate object (radius 3,000 ft to locate a vanisher hat), hideous laughter, web • 1/Day each: dispel magic, dominate person, hold person
The scheznyki has advantage on saving throws against spells and other magical effects.
The scheznyki makes four war pick attacks or two hand crossbow attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.