13 (natural armor)
58 (9d10+9)
walk 20 ft., swim 30 ft.
Con +3, Wis +6, Cha +2
Perception +6
cold
blindsight 10 ft.
2
The scitalis has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. 6 (1d6 + 3) piercing damage plus 9 (2d8) poison damage.
Each creature of the scitalis' choice that is within 60 feet of the scitalis and can see it must succeed on a DC 14 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the scitalis' Stunning Scales for the next 24 hours.