Scopikis

Large monstrosity, chaotic evil

Armor Class

17 (natural armor)

Hit Points

123 (13d10+52)

Speed

40 ft.

Skills

Perception +4, Stealth +6

Damage Immunities

poison

Condition Immunities

poisoned

Senses

blindsight 60 ft.

Languages

Common

Challenge

6

Sure-Footed

The scorpikis has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The scorpikis makes three attacks: two with its claws and one with its sting. It can make a glaive attack in place of a claw attack.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage, and the target is grappled (escape DC 14). The scorpikis has two claws, each of which can grapple only one target.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1dl0+4) slashing damage.

Sting

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.