11 (natural armor)
1 (1d4-1)
walk 10 ft.
blindsight 10 ft.
0
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.