13 (leather armor)
19 (3d8+6)
walk 30 ft.
Animal Handling +2, Deception +2, Perception +3, Stealth +4
poison
Common
1/2
The scorpion cultist has advantage on Wisdom (Perception) checks.
The scorpion cultist makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.