Scorpion Cultist

Medium humanoid (any race), Neutral

Armor Class

13 (leather armor)

Hit Points

19 (3d8+6)

Speed

walk 30 ft.

Skills

Animal Handling +2, Deception +2, Perception +3, Stealth +4

Damage Resistances

poison

Languages

Common

Challenge

1/2

Keen Senses

The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack

The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling

Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.