16 (leather armor)
27 (6d4 + 12)
20 ft., fly 120 ft.
Animal Handling +6, Perception +6, Stealth +7, Survival +6
darkvision 60 ft.
Common, Sylvan, Elvish
2
The scout faerie has advantage on saving throws against spells and other magical effects.
The scout faerie can communicate with beasts and plants as if they shared a language.
Once on its turn, the scout faerie can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the tree, appearing in an unoccupied space within 5 feet of the second tree.
The scout faerie makes two attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 3 (1d6) poison damage.