Scrapper

Large Construct, Unaligned

Armor Class

18 (natural armor)

Hit Points

126 (12d10 + 60)

Speed

walk 30 ft.

Skills

Perception +6

Damage Resistances

Lightning

Damage Immunities

Poison, Psychic

Condition Immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

8

Proficiency Bonus

+3

Electrified Chassis

A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage.

Actions

Multiattack

The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack.

Spike Punch

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage.

Wires

Melee Weapon Attack: +8 to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature grappled in this way at a time.

Eye Beam (Recharge 5-6)

The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.