Screecher

Large monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

45 (6d10+12)

Speed

50 ft.

Skills

Perception +5

Senses

blindsight 60 ft.

Languages

-

Challenge

2

Echolocotion

The screecher can't use its blindsight while deafened.

Keen Hearing

The screecher has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Screech (Recharge 5-6)

Each creature within 60 feet of the screecher that can hear it must succeed on a DC 12 Constitution saving throw or become stunned until the end of the screecher's next turn.