13 (natural armor)
45 (6d10+12)
50 ft.
Perception +5
blindsight 60 ft.
-
2
The screecher can't use its blindsight while deafened.
The screecher has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Each creature within 60 feet of the screecher that can hear it must succeed on a DC 12 Constitution saving throw or become stunned until the end of the screecher's next turn.