17 (natural armor)
65 (10d6 + 30)
walk 30 ft.
Stealth +6
blindsight 60 ft. (blind beyond this radius)
—
4
+2
The serpentmaw can breathe air and water.
The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
The serpentmaw makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.