Scuttling Serpentmaw

Small aberration, Unaligned

Armor Class

17 (natural armor)

Hit Points

65 (10d6 + 30)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Challenge

4

Proficiency Bonus

+2

Amphibious

The serpentmaw can breathe air and water.

Pack Tactics

The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The serpentmaw makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.