Sea Dragon Wyrmling

Medium dragon, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

52 (8d8+16)

Speed

walk 30 ft., fly 60 ft., swim 40 ft.

Saves

Dex +2, Con +4, Wis +2, Cha +4

Skills

Perception +4, Stealth +2

Damage Immunities

cold

Senses

blindsight 10 ft. darkvision 60 ft.

Languages

Common, Draconic, Primordial

Challenge

2

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Tidal Breath (Recharge 5-6)

The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone.