Sea Elf

Medium humanoid (sea elf), Neutral

Armor Class

11

Hit Points

11 (2d8+2)

Speed

walk 10 ft., swim 40 ft.

Skills

Perception +2

Languages

Aquan, Common

Challenge

1/8

Fey Ancestry

The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.

Amphibious

The sea elf can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.