Sea Lion

Large monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

90 (12d10+24)

Speed

walk 10 ft., swim 40 ft.

Skills

Perception +4, Stealth +5

Challenge

5

Amphibious

The sea lion can breathe air and water.

Keen Smell

The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Swimming Leap

With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.

Actions

Multiattack

The sea lion makes three attacks: one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.