Sea Serpent

Gargantuan monstrosity (titan), chaotic evil

Armor Class

19 (natural armor)

Hit Points

296 (16d20 + 128)

Speed

0 ft., swim 50 ft.

Skills

Perception +8

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, frightened, prone

Senses

darkvision 120 ft.

Languages

-

Challenge

15

Siege Monster

The sea serpent does double damage to objects and structures.

Water Breathing

The sea serpent can breathe only underwater.

Actions

Multiattack

The sea serpent makes one bite attack and one constrict attack.

Bite

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 42 (6d10 + 9) piercing damage.

Constrict

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained. The sea serpent can grapple up to three Large or smaller creatures.

Stench Breath (Recharge 5-6)

The sea serpent exhales a foul, poisonous gas in a 120-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or take 55 (10d10) poison damage and be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the sea serpent's breath for 24 hours.