18 (plate armor)
143 (22d8+44)
walk 30 ft.
Str +9, Con +6
Athletics +9, Intimidation +5, Perception +6
any one language (usually Common)
9
Sekelok has advantage on saving throws against spells and other magical effects.
Sekelok rerolls a failed saving throw.
As a bonus action, Sekelok can regain 20 hit points.
Sekelok makes three attacks with its greatsword or its shortbow.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.