Sekelok

Medium humanoid (any race), Any alignment

Armor Class

18 (plate armor)

Hit Points

143 (22d8+44)

Speed

walk 30 ft.

Saves

Str +9, Con +6

Skills

Athletics +9, Intimidation +5, Perception +6

Languages

any one language (usually Common)

Challenge

9

Magic Resistance

Sekelok has advantage on saving throws against spells and other magical effects.

Indomitable (2/Day)

Sekelok rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Sekelok can regain 20 hit points.

Actions

Multiattack

Sekelok makes three attacks with its greatsword or its shortbow.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.