Sephek Kaltro

Medium undead, Neutral Evil

Armor Class

12

Hit Points

75 (10d8+30)

Speed

walk 30 ft.

Skills

Perception +5, Survival +5

Damage Immunities

cold

Condition Immunities

charmed, frightened

Languages

Common

Challenge

3

Cold Regeneration

If the temperature around him is 0 degrees Fahrenheit (-18˚C) or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.

Innate Spellcasting

Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma. • At will: misty step

Actions

Multiattack

Sephek attacks twice with a weapon.

Ice Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.

Ice Dagger

Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.