12
75 (10d8+30)
walk 30 ft.
Perception +5, Survival +5
cold
charmed, frightened
Common
3
If the temperature around him is 0 degrees Fahrenheit (-18˚C) or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.
Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma. • At will: misty step
Sephek attacks twice with a weapon.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.
Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.