Serpentfolk Of Yig

Medium humanoid, Neutral Evil

Armor Class

12

Hit Points

40 (9d8)

Speed

walk 30 ft.

Saves

Cha +4

Skills

Deception +6, Perception +2, Stealth +4

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common, Abyssal, Draconic, Infernal

Challenge

1

Magic Resistance

The serpentfolk has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The serpentfolk of yig's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: • 3/Day each: charm person, disguise self

Actions

Multiattack

The serpentfolk makes two attacks. one with its bite and one with its scimitar.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.