12
40 (9d8)
walk 30 ft.
Cha +4
Deception +6, Perception +2, Stealth +4
poison
poisoned
darkvision 60 ft.
Common, Abyssal, Draconic, Infernal
1
The serpentfolk has advantage on saving throws against spells and other magical effects.
The serpentfolk of yig's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: • 3/Day each: charm person, disguise self
The serpentfolk makes two attacks. one with its bite and one with its scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.