Serpentine Lamia

Medium monstrosity, Neutral Evil

Armor Class

13 (leather armor)

Hit Points

36 (8d8)

Speed

walk 30 ft., climb 20 ft., swim 20 ft.

Skills

Deception +6, Intimidation +6

Senses

darkvision 60 ft.

Languages

Common, Abyssal

Challenge

1

Seductive Gaze

When a humanoid that can see the serpentine lamia's eyes starts its turn within 30 feet of the serpentine lamia, the serpentine lamia can force it to make a DC 13 Charisma saving throw if the serpentine lamia isn't incapacitated and can see the creature. If the creature fails, it is charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the serpentine lamia's Seductive Gaze for the next 24 hours. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the serpentine lamia until the start of its next turn, when it can avert its eyes again. If the creature looks at the serpentine lamia in the meantime, it must immediately make the save.

Serpent Strike

The serpentine lamia has advantage on attack rolls against a creature it has surprised, or that is charmed by it or its allies.

Snake Body

The serpentine lamia has advantage on saving throws and ability checks against being knocked prone.

Actions

Multiattack

The serpentine lamia makes two attacks, only one of which can be a constrict attack.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Constrict

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the serpentine lamia can't constrict another target.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.