16 (leather armor, shield)
58 (9d8+18)
walk 30 ft.
Dex +5, Wis +5
Acrobatics +5, Perception +5, Survival +5
Common
4
The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.
The hoplite makes two scimitar attacks or two longbow attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.