Seth the Shapeshifting Dragon

Medium Dragon, Neutral

Armor Class

17

Hit Points

153 (18d8 + 72)

Speed

walk 50 ft., swim 50 ft.

Saves

str +7, dex +11, con +8

Skills

Perception +6, Stealth +11

Damage Resistances

Cold, Fire

Damage Immunities

Poison

Condition Immunities

Grappled, Poisoned, Restrained

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Aquan, Common, Draconic

Challenge

10

Proficiency Bonus

+4

Amphibious

Seth can breathe air and water.

Invisible in Water

Seth has the invisible condition while fully immersed in water.

Actions

Multiattack

Seth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Riptide Breath (Recharge 5-6)

Seth exhales a torrent of frigid water in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage and has the incapacitated condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Change Shape (Bonus Action)

Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size). This transformation ends if Seth is reduced to 0 hit points or uses another bonus action to end it.

Superspeed (2/Day)

Seth's speed is doubled for as long as he maintains concentration (as if concentration on a spell). While his speed is increased in this way, all attack rolls against him are made with disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force damage if he ends his turn inside an object.