17 (Draconic Resilience)
50 (6+7d6+16)
30 ft.
Con +4, Cha +7
Arcana +4, Intimidation +7, Perception +3, Persuasion +7
darkvision 60 ft.
Common, Draconic
5
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Black.
Severastri's hit point maximum is increased by 1 per level. Additionally, when she isn't wearing armor her AC equals 13+ her Dexterity modifier.
When Severastri casts an acid based spell she adds her Charisma modifier to damage rolled. Additionally, she can spend 1 sorcery point to gain resistance to acid for 1 hour.
Sorcery Points
Severastri is an 8th level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Arix has the following sorcerer spells prepared:
Cantrips (at will): acid splash, mage hand, mending, ray of frost, thaumaturgy, true strike
1st level (4 slots): mage armor, magic missile, shield
2nd level (3 slots): alter self, invisibility
3rd level (3 slots): fireball, major image
4th level (2 slots): ice storm, stone skin
Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage.
Ranged Spell (cantrip) Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) acid damage.