Severastri, Kobold Sorcerer

Small humanoid (kobold), lawful evil

Armor Class

17 (Draconic Resilience)

Hit Points

50 (6+7d6+16)

Speed

30 ft.

Saves

Con +4, Cha +7

Skills

Arcana +4, Intimidation +7, Perception +3, Persuasion +7

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

5

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Draconic Bloodline

Black.

Draconic Resilience

Severastri's hit point maximum is increased by 1 per level. Additionally, when she isn't wearing armor her AC equals 13+ her Dexterity modifier.

Elemental Affinity

When Severastri casts an acid based spell she adds her Charisma modifier to damage rolled. Additionally, she can spend 1 sorcery point to gain resistance to acid for 1 hour.

Metamagic

Sorcery Points

Spellcasting

Severastri is an 8th level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Arix has the following sorcerer spells prepared:

Cantrips (at will): acid splash, mage hand, mending, ray of frost, thaumaturgy, true strike

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots): alter self, invisibility

3rd level (3 slots): fireball, major image

4th level (2 slots): ice storm, stone skin

Actions

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage.

Acid Splash

Ranged Spell (cantrip) Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) acid damage.