Sewer King

Medium fiend, Lawful Evil

Armor Class

13 (natural armor)

Hit Points

52 (8d8 + 16)

Speed

walk 40 ft.

Skills

perception +5, stealth +3

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 120 ft.

Languages

Infernal, telepathy 30 ft.

Challenge

2

Proficiency Bonus

+2

Beast Speech

The sewer king can comprehend and verbally communicate with any Beast.

Actions

Rancid Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer king's next turn.

Summon Swarm (1/Day)

The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.

Skitter (Bonus Action)

The sewer king moves up to its speed without provoking opportunity attacks.