14 (natural armor)
57 (6d10 + 24)
30 ft., swim 20 ft.
Perception +3, Stealth +4
poison
poisoned
darkvision 60 ft.
Giant
4
The troll has advantage on Wisdom (Perception) checks that rely on smell.
The troll regains 8 hit points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The troll's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The troll makes three attacks: one with its bite and two with its fists.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 2 (1d4) poison damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) poison damage.