Shadar-kai Gloom Weaver

Medium humanoid (elf), typically neutral evil

Armor Class

14

Hit Points

104 (16d8 + 32)

Speed

walk 30 ft.

Saves

Dex +8, Con +6

Damage Immunities

necrotic

Condition Immunities

charmed, exhaustion

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

9

Proficiency Bonus

+4

Burden of Time

Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Spellcasting

The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): • At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead • 1/Day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing