14
104 (16d8 + 32)
walk 30 ft.
Dex +8, Con +6
necrotic
charmed, exhaustion
darkvision 60 ft.
Common, Elvish
9
+4
Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): • At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead • 1/Day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing