Shade Stalker

Small fey, neutral evil

Armor Class

13

Hit Points

22 (4d8 + 4)

Speed

35 ft.

Skills

Perception +4, Stealth +5

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

2

Shadow Stealth

While in dim light or darkness, the shade stalker can take the Hide action as a bonus action.

Sunlight Sensitivity

While in sunlight, the shade stalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Hook

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a DC 11 Constitution saving throw. If unsuccessful, the target loses one point of Strength and must complete a Short or Long rest to heal this effect.