13
22 (4d8 + 4)
35 ft.
Perception +4, Stealth +5
darkvision 60 ft.
Undercommon
2
While in dim light or darkness, the shade stalker can take the Hide action as a bonus action.
While in sunlight, the shade stalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a DC 11 Constitution saving throw. If unsuccessful, the target loses one point of Strength and must complete a Short or Long rest to heal this effect.