Shadhavar

Large monstrosity, Neutral

Armor Class

14 (natural)

Hit Points

97 (13d10+26)

Speed

walk 50 ft.

Skills

Stealth +4

Senses

darkvision 60 ft.

Languages

understands Elvish and Umbral but can't speak

Challenge

2

Innate Spellcasting

A shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components: • At will: disguise self (as horse or unicorn only) • 2/Day: darkness (centered on itself, moves with the shadhavar)

Magic Weapons

A shadhavar's gore attacks are magical.

Plaintive Melody (3/Day)

As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.

Shadesight

A shadhavar's darkvision functions in magical darkness.

Actions

Multiattack

A shadhavar makes one gore attack and one hooves attack.

Gore

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hooves

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.