Shadow

Medium undead, Chaotic Evil

Armor Class

12

Hit Points

16 (3d8+3)

Speed

walk 40 ft.

Skills

Stealth +4

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks

Damage Vulnerabilities

radiant

Damage Immunities

necrotic, poison

Condition Immunities

exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Challenge

1/2

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.