12
16 (3d8+3)
walk 40 ft.
Stealth +4
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
radiant
necrotic, poison
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
darkvision 60 ft.
1/2
The shadow can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.