Shadow (Variant)

Medium fey, Chaotic Evil

Armor Class

12

Hit Points

16 (3d8 + 3)

Speed

walk 40 ft.

Skills

Stealth +4

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerabilities

radiant

Damage Immunities

necrotic, poison

Senses

darkvision 60 ft

Challenge

1/2

Proficiency Bonus

+2

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target falls unconscious if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.