14
78 (12d8+24)
walk 40 ft.
Dex +8, Int +5
Perception +9, Stealth +12
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
radiant
necrotic, poison
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
darkvision 60 ft.
understands the languages it knew in life but can't speak
9
The assassin can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the assassin can take the Hide action as a bonus action.
While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.
The assassin makes two Shadow Blade attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.