14
135 (18d8+54)
walk 0 ft., fly 40 ft. (hover)
Dex +7, Con +6
Stealth +7
darkvision 60 ft.
Common, Elvish, Umbral, Void Speech
7
The shadow beast can move through a space as narrow as 1 inch wide without squeezing.
The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: • 3/Day each: fear, telekinesis
The beast has advantage on saving throws against spells and other magical effects.
While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The shadow beast makes one bite attack and two claw attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.