Shadow Blight

Small plant, Neutral Evil

Armor Class

13 (natural armor)

Hit Points

65 (10d6+30)

Speed

walk 40 ft.

Skills

Stealth +4

Damage Resistances

cold, necrotic

Damage Vulnerabilities

fire

Condition Immunities

blinded, deafened

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

1

False Appearance

While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.

Actions

Frozen Shadow Tendril

Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.

Animate Plants (Recharges after a Short or Long Rest)

The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.