Shadow Dancer

Medium humanoid (elf), Neutral

Armor Class

15 (studded leather armor)

Hit Points

71 (13d8+13)

Speed

walk 30 ft.

Saves

Dex +6, Cha +4

Skills

Stealth +6

Damage Resistances

necrotic

Condition Immunities

charmed, exhaustion

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

7

Fey Ancestry

The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shadow Jump

As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.

Actions

Multiattack

The shadow dancer makes three spiked chain attacks.

Spiked Chain

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice: