15 (chain shirt)
31 (7d8)
walk 30 ft.
Arcana +2, Perception +2
darkvision 60 ft.
Common, Elvish, Umbral
1/4
The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. • 1/Day: misty step (when in shadows, dim light, or darkness only)
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.