15 (chain shirt)
104 (19d8+19)
walk 30 ft.
Dex +7, Con +4, Cha +6
Arcana +3, Perception +4, Stealth +10, Survival +4
darkvision 60 ft.
Common, Elvish, Umbral
5
The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. • 3/Day: misty step (when in shadows, dim light, or darkness only)
The shadow fey forest hunter does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll.
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
The shadow fey makes two ranged attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.