15 (chain shirt)
110 (13d10+39)
walk 30 ft.
Str +6, Con +5
Athletics +6, Perception +4
charmed, frightened
darkvision 60 ft.
Common, Elvish, Umbral
4
The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep
The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. • 1/Day: misty step (when in shadows, dim light, or darkness only)
The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
The shadow fey makes two pike attacks.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.