Shadow Fey Guardian

Large humanoid (elf), Neutral Evil

Armor Class

15 (chain shirt)

Hit Points

110 (13d10+39)

Speed

walk 30 ft.

Saves

Str +6, Con +5

Skills

Athletics +6, Perception +4

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Common, Elvish, Umbral

Challenge

4

Fey Ancestry

The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep

Innate Spellcasting

The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components. • 1/Day: misty step (when in shadows, dim light, or darkness only)

Shadow's Vigil

The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Multiattack

The shadow fey makes two pike attacks.

Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Javelin

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.