13
13 (3d6+3)
walk 30 ft.
Sleight of hand +5, Stealth +5
darkvision 60 ft.
Common, Elvish, Goblin
1/2
The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
rThe shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.