Shadow Goblin

Small humanoid (goblinoid), Neutral Evil

Armor Class

13

Hit Points

13 (3d6+3)

Speed

walk 30 ft.

Skills

Sleight of hand +5, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Elvish, Goblin

Challenge

1/2

Nimble Escape

The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Shadow Camouflage

rThe shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.

Sunlight Sensitivity

While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler In Darkness

The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Unseelie Blessing

The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.

Kitchen Knife

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.