Shadow Man

Medium undead, neutral evil

Armor Class

13

Hit Points

45 (7d8 + 14)

Speed

30 ft.

Skills

Perception +2, Stealth +5

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious

Senses

darkvision 90 ft.

Languages

Common, Sylvan

Challenge

4

Incorporeal Movement

The shadow man can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends it turn inside an object.

Shadow Stealth

While in dim light or darkness, the shadow man can take the Hide action as a bonus action.

Sunlight Sensitivity

While in sunlight, the shadow man has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Drain Abilities

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage and one of the target's ability scores is reduced by 1d4. The target dies if this reduces any ability score to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow man rises from the corpse one hour later.