8
60 (9d8+36)
walk 20 ft., climb 20 ft.
Stealth +2
acid, necrotic
blinded, charmed, deafened, exhaustion, frightened, prone
blindsight 60 ft. (blind beyond this radius)
3
The ooze can move through a space as narrow as 1 inch wide without squeezing.
The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey.
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The ooze makes one pseudopod attack and then uses Snuff Out.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage.
The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.