Shadow Rabbit

Large undead, chaotic evil

Armor Class

15 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

40 ft.

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

Common

Challenge

5

Incorporeal Movement

The shadow rabbit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Hop

The shadow rabbit's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Sunlight Sensitivity

While in sunlight, the shadow rabbit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The shadow rabbit makes two attacks.

Bite

. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) necrotic damage.

Dark Egg

Ranged Weapon Attack: +6 to hit, range 30/80 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 2 (1d4) necrotic damage.