13
39 (6d8 + 12)
30 ft., climb 40 ft.
Stealth +6 (+8 in dim light or darkness)
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons
radiant
necrotic, poison
charmed, exhausted, paralyzed, poisoned
darkvision 60 ft.
-
3
The spider can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the spider can take the Hide action as a bonus action.
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in sunlight, the spider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) necrotic damage.
Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. Each turn the target remains in the web, their Strength is reduced by 1d4. The target dies if their Strength is reduced to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. The webbing can also be attacked and destroyed (AC 12, hp 15; immunity to acid, cold, fire, bludgeoning, lightning, thunder, poison, and psychic damage).