Shadow Spider

Medium undead, chaotic evil

Armor Class

13

Hit Points

39 (6d8 + 12)

Speed

30 ft., climb 40 ft.

Skills

Stealth +6 (+8 in dim light or darkness)

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons

Damage Vulnerabilities

radiant

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhausted, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

3

Amorphous

The spider can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the spider can take the Hide action as a bonus action.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the spider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) necrotic damage.

Shadow Web (Recharge 5-6)

Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. Each turn the target remains in the web, their Strength is reduced by 1d4. The target dies if their Strength is reduced to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. The webbing can also be attacked and destroyed (AC 12, hp 15; immunity to acid, cold, fire, bludgeoning, lightning, thunder, poison, and psychic damage).