0
35
walk 40 ft.
necrotic
frightened
darkvision 120 ft.
understands the languages you speak
35 + 15 for each spell level above 3rd
The spirit has advantage on attack rolls against frightened creatures.
Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn.
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell's level cold damage.
The spirit screams: Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.