0
2
walk 40 ft.
necrotic
frightened
darkvision 120 ft.
Common, understands the languages you speak
equal the shadow's Constitution modifier + your spellcasting ability modifier + ten times the spell's level
The spirit has advantage on attack rolls against frightened creatures.
While in dim light or darkness, the spirit can take the Hide action as a bonus action.
Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid's next turn.
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Melee Weapon Attack: +3 + the spell's level to hit, reach 5 ft., one target. Hit: 2d8 + 3 + the spell's level cold damage.
The spirit screams: Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.