16 (natural armor)
118 (17d8 + 42)
walk 40 ft., climb 40 ft.
int +5, wis +4
arcana +5, perception +4
Necrotic
Poison
Exhaustion, Poisoned
darkvision 120 ft.
two languages known in life
7
+3
The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components: • At will: chill touch, shocking grasp (both 17th level) • 3/Day each: counterspell, misty step, shield • 2/Day: bestow curse
The Shadowsteel ghast has advantage on saving throws against spells and other magical effects.
The Shadowsteel ghast is coated in metal armor made of Shadowsteel.
Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a d4 and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour.
The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage and 7 (2d6) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among any of the curses in the Grim Hollow Campaign Guide (GM's choice).